Playstyle
31 games
Playstyle radar
31 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
33
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Frontline
Damage soaked and mitigated for the team
55
of 100
Utility
Healing, shielding and lockdown for allies
32
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
31 gamesAggressionStart here
Kills / min
0.42 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Damage
Damage / min
1354 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 67 of 100, built on 20% time spent dead and 0.51 deaths a minute. Utility trails at 32, with 7 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.42, in your losses 0.43 · 14W 17L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1322, in your losses 1381 · 14W 17L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.9, in your losses 8.1 · 14W 17L