Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Frontline
Damage soaked and mitigated for the team
69
of 100
Utility
Healing, shielding and lockdown for allies
53
of 100
Mechanics
Skillshots landed and dodged, casting tempo
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season99 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Mechanics
Ability casts / min
7.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage taken share
24% vs 20%
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 69 of 100, built on 24% damage taken share and 1492 damage mitigated a minute. Mechanics trails at 29, with 7.0 ability casts a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.50, in your losses 0.71 · 54W 45L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 7.8, in your losses 6.1 · 54W 45L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 71%, in your losses 59% · 54W 45L