Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
10 gamesFarmingStart here
CS at 10 min
56.5 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.68 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
2.3 vs 0.8
100 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 69% of games, the other half 33%.
Objective damage / min
675 vs 453
100 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 75% of games, the other half 27%.
Deaths / min
0.13 vs 0.21
100 of 100 against Wukong players, and it matters: the better half of Wukong top laners wins 70% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 79 of 100, built on 0.15 deaths a minute and 9% time spent dead. Farming trails at 27, with 6.0 CS a minute.
Among top laners
Wukong top laners with above-median CS at 10 min win 56% of games; below it, 46%.
Wukong top laners with above-median CS a minute win 59% of games; below it, 42%.
Wukong top laners with above-median vision score a minute win 54% of games; below it, 47%.