Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
12 gamesDamageStart here
Damage / min
474 vs 644 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.4 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
6% vs 9%
85 of 100 against junglers, and it matters: the better half of Platinum junglers wins 69% of games, the other half 30%.
Deaths / min
0.13 vs 0.18
83 of 100 against junglers, and it matters: the better half of Platinum junglers wins 73% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 77 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 27, with 491 damage a minute.
Among junglers
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.
Platinum junglers with above-median solo kills a game win 58% of games; below it, 45%.