Playstyle
15 games
Playstyle radar
15 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
46 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.41 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
4.6 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CC seconds / min
1.7 vs 1.3
80 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 52 of 100, built on 0.22 deaths a minute and 9% time spent dead. Aggression trails at 27, with 50% kill participation.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median turret plates a game win 79% of games; below it, 25%.