Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
92
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
10 gamesDamageStart here
Damage / min
528 vs 670 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.17 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
403 vs 436 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.19
74 of 100 against junglers, and it matters: the better half of Silver junglers wins 72% of games, the other half 26%.
Vision score / min
1.69 vs 0.88
100 of 100 against junglers, and it matters: the better half of Silver junglers wins 54% of games, the other half 44%.
First blood rate
25% vs 0%
100 of 100 against junglers, and it matters: the better half of Silver junglers wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 94 of 100, built on 10.4 control wards a game and 1.74 vision score a minute. Damage trails at 24, with 15% team damage share.
Among junglers
Silver junglers with above-median damage a minute win 57% of games; below it, 41%.
Silver junglers with above-median kills a minute win 62% of games; below it, 36%.
Silver junglers with above-median gold a minute win 68% of games; below it, 31%.