Playstyle
29 games
Playstyle radar
29 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
29 gamesAggressionStart here
Solo kills / game
1.7 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
364 vs 404 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.16 vs 0.21
75 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 31%.
Time spent dead
9% vs 11%
70 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 35%.
Vision score / min
0.92 vs 0.76
74 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 26, with 0.15 kills a minute.
Among top laners
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
In your wins 1.9, in your losses 1.3 · 16W 13L
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.
In your wins 0.18, in your losses 0.11 · 16W 13L
Silver top laners with above-median gold a minute win 67% of games; below it, 32%.
In your wins 407, in your losses 339 · 16W 13L