Playstyle radar
17 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
17 gamesObjectivesStart here
Turret plates / game
7.2 vs 12.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
354 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
394 vs 442 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.14 vs 0.19
83 of 100 against Garen players, and it matters: the better half of Garen top laners wins 68% of games, the other half 33%.
Time spent dead
8% vs 10%
80 of 100 against Garen players, and it matters: the better half of Garen top laners wins 66% of games, the other half 35%.
First blood rate
27% vs 11%
82 of 100 against Garen players, and it matters: the better half of Garen top laners wins 58% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 77 of 100, built on 0.13 deaths a minute and 8% time spent dead. Vision trails at 35, with 0.65 vision score a minute.
Among top laners
Garen top laners with above-median turret plates a game win 75% of games; below it, 29%.
Garen top laners with above-median objective damage a minute win 74% of games; below it, 27%.
Garen top laners with above-median gold a minute win 69% of games; below it, 32%.