Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.13 vs 0.21
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
7% vs 11%
96 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Epic monsters / game
1.2 vs 0.7
94 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 89 of 100, built on 0.14 deaths a minute and 7% time spent dead. Farming trails at 59, with 7.2 CS a minute.
Among top laners