Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
5
of 100
Farming
CS pace, gold income and early-lane farm
8
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
14 gamesDamageStart here
Damage / min
627 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
364 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
0.9 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Deaths / min
0.14 vs 0.21
95 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
8% vs 11%
82 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 90 of 100, built on 0.13 deaths a minute and 7% time spent dead. Damage trails at 8, with 595 damage a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.
mid laners with above-median solo kills a game win 63% of games; below it, 44%.