Playstyle
20 games
Playstyle radar
20 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
5
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
20 gamesDamageStart here
Damage / min
501 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
160 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Deaths / min
0.17 vs 0.21
75 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
9% vs 11%
73 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 8% time spent dead. Farming trails at 4, with 330 gold a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.