Playstyle
33 games
Playstyle radar
33 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
33 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.33 vs 0.20
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Solo kills / game
4.7 vs 2.6
94 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Gold / min
465 vs 415
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 962 damage a minute and 25% team damage share. Objectives trails at 39, with 0.5 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 0.6, in your losses 0.4 · 20W 13L