Playstyle
34 games
Playstyle radar
34 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
34 gamesVisionStart here
Vision score / min
2.43 vs 2.89 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
55 vs 74 typical
Hit the objective while the team holds the area instead of chasing.
Utility
CC seconds / min
1.3 vs 1.5 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Kill participation
66% vs 62%
73 of 100 against Rell players, and it matters: the better half of Rell supports wins 56% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.17 deaths a minute and 7% time spent dead. Damage trails at 34, with 435 damage a minute.
Among supports
Rell supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.19, in your losses 2.08 · 17W 17L
Rell supports with above-median objective damage a minute win 76% of games; below it, 28%.
In your wins 147, in your losses 94 · 17W 17L
Rell supports with above-median CC seconds a minute win 56% of games; below it, 48%.
In your wins 1.1, in your losses 1.1 · 17W 17L