Playstyle
17 games
Playstyle radar
17 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.4 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
2.9 vs 5.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
2.3 vs 1.1
100 of 100 against Volibear players, and it matters: the better half of Volibear junglers wins 59% of games, the other half 45%.
Vision score / min
1.05 vs 0.86
73 of 100 against Volibear players, and it matters: the better half of Volibear junglers wins 55% of games, the other half 44%.
First blood rate
13% vs 0%
73 of 100 against Volibear players, and it matters: the better half of Volibear junglers wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 62 of 100, built on 3.5 control wards a game and 1.02 vision score a minute. Farming trails at 20, with 6.3 CS a minute.
Among junglers
Volibear junglers with above-median CS a minute win 65% of games; below it, 33%.
Volibear junglers with above-median turret plates a game win 76% of games; below it, 26%.
Volibear junglers with less time spent dead than the median win 71% of games; with more, 27%.