Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
85
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
1.5 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
608 vs 956 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Turret plates / game
8.5 vs 4.2
100 of 100 against Shen players, and it matters: the better half of Shen junglers wins 75% of games, the other half 22%.
CS / min
6.8 vs 6.3
92 of 100 against Shen players, and it matters: the better half of Shen junglers wins 62% of games, the other half 35%.
Time spent dead
5% vs 7%
83 of 100 against Shen players, and it matters: the better half of Shen junglers wins 70% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 89 of 100, built on 6% time spent dead and 0.14 deaths a minute. Objectives trails at 36, with 1.2 epic monsters a game.
Among junglers
Shen junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Shen junglers with above-median objective damage a minute win 78% of games; below it, 19%.