Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
90
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
576 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
1012 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.55 vs 0.90
92 of 100 against junglers, and it matters: the better half of Gold junglers wins 54% of games, the other half 45%.
Control wards / game
7.5 vs 1.2
96 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 93 of 100, built on 7.3 control wards a game and 1.73 vision score a minute. Damage trails at 17, with 14% team damage share.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.