Playstyle radar
53 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
53 gamesFarmingStart here
Gold / min
397 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
257 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 1.5 control wards a game and 0.86 vision score a minute. Aggression trails at 41, with 1.5 solo kills a game.
Among mid laners
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 436, in your losses 365 · 28W 25L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.7, in your losses 1.2 · 28W 25L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 449, in your losses 194 · 25W 23L