Playstyle
18 games
Playstyle radar
18 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
44
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.64 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1359 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.44 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Damage taken share
24% vs 20%
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 71 of 100, built on 24% damage taken share and 1700 damage mitigated a minute. Survivability trails at 35, with 0.64 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.