Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesAggressionStart here
Kills / min
0.14 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
535 vs 694 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
395 vs 451 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.20
82 of 100 against junglers, and it matters: the better half of Platinum junglers wins 73% of games, the other half 26%.
Time spent dead
8% vs 10%
78 of 100 against junglers, and it matters: the better half of Platinum junglers wins 69% of games, the other half 30%.
Epic monsters / game
3.4 vs 2.9
72 of 100 against junglers, and it matters: the better half of Platinum junglers wins 83% of games, the other half 29%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 74 of 100, built on 6.8 control wards a game and 6.6 wards cleared a game. Aggression trails at 31, with 0.13 kills a minute.
Among junglers
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.
Platinum junglers with above-median gold a minute win 69% of games; below it, 30%.