Playstyle
10 games
Playstyle radar
10 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
10 gamesDamageStart here
Damage / min
581 vs 847 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.8 vs 1.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.08 vs 0.18
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 70% of games, the other half 32%.
Time spent dead
4% vs 9%
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 66% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 85 of 100, built on 0.10 deaths a minute and 6% time spent dead. Damage trails at 18, with 618 damage a minute.
Among mid laners
Ahri mid laners with above-median damage a minute win 62% of games; below it, 40%.
Ahri mid laners with above-median kills a minute win 67% of games; below it, 35%.
Ahri mid laners with above-median solo kills a game win 61% of games; below it, 43%.