Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
24
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
23
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
10 gamesDamageStart here
Damage / min
965 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.44 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Time spent dead
17% vs 23%
95 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.48 vs 0.56
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 82 of 100, built on 17% time spent dead and 0.48 deaths a minute. Damage trails at 16, with 965 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.