Playstyle
52 games
Playstyle radar
52 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
97
of 100
What to work on
52 gamesDamageStart here
Damage / min
594 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Damage
Team damage share
18% vs 22% typical
Pick the fights where your damage lands first, and arrive before they end.
Aggression
Kill participation
46% vs 52% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Deaths / min
0.09 vs 0.22
100 of 100 against Kindred players, and it matters: the better half of Kindred junglers wins 75% of games, the other half 26%.
Time spent dead
4% vs 10%
100 of 100 against Kindred players, and it matters: the better half of Kindred junglers wins 71% of games, the other half 30%.
CS / min
7.9 vs 7.1
86 of 100 against Kindred players, and it matters: the better half of Kindred junglers wins 72% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 97 of 100, built on 0.09 deaths a minute and 5% time spent dead. Damage trails at 38, with 610 damage a minute.
Among junglers
Kindred junglers with above-median damage a minute win 64% of games; below it, 37%.
In your wins 687, in your losses 505 · 30W 22L
Kindred junglers with above-median team damage share win 57% of games; below it, 45%.
In your wins 20%, in your losses 17% · 30W 22L
Kindred junglers with above-median kill participation win 55% of games; below it, 47%.
In your wins 52%, in your losses 42% · 30W 22L