Playstyle
20 games
Playstyle radar
20 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
20 gamesDamageStart here
Damage / min
524 vs 801 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
440 vs 493 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.27 vs 0.35 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
4.1 vs 2.8
100 of 100 against Briar players, and it matters: the better half of Briar junglers wins 84% of games, the other half 32%.
Objective damage / min
1375 vs 932
100 of 100 against Briar players, and it matters: the better half of Briar junglers wins 80% of games, the other half 22%.
Deaths / min
0.13 vs 0.24
100 of 100 against Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 81 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 9, with 508 damage a minute.
Among junglers
Briar junglers with above-median damage a minute win 60% of games; below it, 41%.
Briar junglers with above-median gold a minute win 70% of games; below it, 31%.
Briar junglers with above-median kills a minute win 66% of games; below it, 35%.