Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
387 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Vision score / min
0.57 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 62 of 100, built on 2.2 epic monsters a game and 616 objective damage a minute. Farming trails at 15, with 32.4 CS at 10 min.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median gold a minute win 71% of games; below it, 29%.
junglers with above-median vision score a minute win 55% of games; below it, 45%.