Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
94
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
30 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
328 vs 429 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.10 vs 0.21
100 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 32%.
Time spent dead
5% vs 9%
100 of 100 against supports, and it matters: the better half of Silver supports wins 63% of games, the other half 34%.
Vision score / min
2.60 vs 2.29
70 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 94 of 100, built on 0.10 deaths a minute and 5% time spent dead. Objectives trails at 26, with 30 objective damage a minute.
Among supports
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with above-median damage a minute win 52% of games; below it, 45%.