Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
2
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Frontline
Damage soaked and mitigated for the team
77
of 100
Utility
Healing, shielding and lockdown for allies
22
of 100
Mechanics
Skillshots landed and dodged, casting tempo
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.94 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
32% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
707 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Damage taken share
25% vs 20%
87 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 77 of 100, built on 25% damage taken share and 1774 damage mitigated a minute. Survivability trails at 0, with 32% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.