Playstyle radar
53 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
53 gamesVisionStart here
Vision score / min
0.49 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.16 vs 0.22
85 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Solo kills / game
3.9 vs 2.3
90 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Time spent dead
9% vs 11%
76 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 79 of 100, built on 0.16 deaths a minute and 9% time spent dead. Vision trails at 9, with 0.51 vision score a minute.
Among top laners
top laners with above-median vision score a minute win 53% of games; below it, 47%.
In your wins 0.49, in your losses 0.54 · 28W 25L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 28W 25L