Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
59
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Multikills / game
1.38 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Immobilizations / game
42.2 vs 26.4
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.2 vs 3.5
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 59 of 100, built on 42.2 immobilizations a game and 35 heals + shields a minute. Survivability trails at 37, with 25% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.