Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.9 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
417 vs 467 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.17 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.13 vs 0.17
79 of 100 against Shyvana players, and it matters: the better half of Shyvana junglers wins 76% of games, the other half 24%.
Vision score / min
1.44 vs 0.93
100 of 100 against Shyvana players, and it matters: the better half of Shyvana junglers wins 55% of games, the other half 46%.
Control wards / game
6.1 vs 0.9
100 of 100 against Shyvana players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 90 of 100, built on 6.9 control wards a game and 8.5 wards cleared a game. Damage trails at 27, with 467 damage a minute.
Among junglers
Shyvana junglers with above-median CS a minute win 69% of games; below it, 32%.
Shyvana junglers with above-median gold a minute win 74% of games; below it, 27%.
Shyvana junglers with above-median kills a minute win 67% of games; below it, 34%.