Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season106 games
What to work on
60 gamesAggressionStart here
Kills / min
0.11 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
6.3 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
261 vs 339 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
2.2 vs 1.1
73 of 100 against Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 67 of 100, built on 2.4 control wards a game and 2.8 wards cleared a game. Damage trails at 3, with 573 damage a minute.
Among mid laners
Twisted Fate mid laners with above-median kills a minute win 63% of games; below it, 40%.
This season, in your wins 0.13, in your losses 0.09 · 48W 58L
Twisted Fate mid laners with above-median turret plates a game win 78% of games; below it, 27%.
This season, in your wins 10.7, in your losses 4.7 · 48W 58L
Twisted Fate mid laners with above-median objective damage a minute win 75% of games; below it, 27%.
This season, in your wins 393, in your losses 190 · 47W 57L