Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season230 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
772 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.6 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Control wards / game
3.0 vs 0.6
94 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Vision score / min
0.91 vs 0.73
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 3.6 control wards a game and 1.19 vision score a minute. Objectives trails at 35, with 6.5 turret plates a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.9, in your losses 1.3 · 113W 117L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 844, in your losses 703 · 113W 117L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 10.8, in your losses 4.2 · 113W 117L