Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
6.7 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
359 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
461 vs 490 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.14 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Time spent dead
6% vs 10%
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
CS at 10 min
68.8 vs 64.1
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 92 of 100, built on 6% time spent dead and 0.13 deaths a minute. Vision trails at 33, with 0.2 control wards a game.
Among bot laners
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median gold a minute win 70% of games; below it, 28%.