Playstyle
10 games
Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Utility
Healing, shielding, lockdown and saves for allies
26
of 100
Vision
Vision score, control wards and ward clears
4
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
10 gamesDamageStart here
Damage / min
410 vs 859 typical
Poke between cooldowns and add autos when it is safe.
Survivability
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.13 vs 0.25 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
First blood rate
20% vs 13%
71 of 100 against bot laners, and it matters: the better half of bot laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 31 of 100, built on 30% first blood rate and 0.4 solo kills a game. Vision trails at 4, with 0.92 vision score a minute.
Among bot laners
bot laners with above-median damage a minute win 63% of games; below it, 37%.
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
bot laners with above-median kills a minute win 68% of games; below it, 32%.