Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.9 vs 8.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
69.5 vs 81.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
413 vs 601 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.21 vs 0.26
77 of 100 against Irelia players, and it matters: the better half of Irelia top laners wins 69% of games, the other half 32%.
Time spent dead
11% vs 13%
76 of 100 against Irelia players, and it matters: the better half of Irelia top laners wins 66% of games, the other half 35%.
Solo kills / game
4.8 vs 3.6
72 of 100 against Irelia players, and it matters: the better half of Irelia top laners wins 63% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 66 of 100, built on 36% first blood rate and 4.4 solo kills a game. Vision trails at 24, with 0.5 wards cleared a game.
Among top laners
Irelia top laners with above-median CS a minute win 63% of games; below it, 38%.
Irelia top laners with above-median CS at 10 min win 58% of games; below it, 44%.
Irelia top laners with above-median objective damage a minute win 73% of games; below it, 28%.