Playstyle
14 games
Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
642 vs 391
92 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Team damage share
22% vs 11%
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 38 of 100, built on 19% team damage share and 565 damage a minute. Vision trails at 16, with 0.82 vision score a minute.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.