Playstyle
16 games
Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
2
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
343 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
257 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
80 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
First blood rate
23% vs 11%
80 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 10% time spent dead. Farming trails at 1, with 45.9 CS at 10 min.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median gold a minute win 68% of games; below it, 32%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.