Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.6 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
471 vs 510 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.5 vs 2.5
89 of 100 against Jayce players, and it matters: the better half of Jayce junglers wins 78% of games, the other half 22%.
Deaths / min
0.17 vs 0.21
73 of 100 against Jayce players, and it matters: the better half of Jayce junglers wins 71% of games, the other half 24%.
First blood rate
13% vs 0%
72 of 100 against Jayce players, and it matters: the better half of Jayce junglers wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 85 of 100, built on 4.1 control wards a game and 1.26 vision score a minute. Farming trails at 39, with 6.2 CS a minute.
Among junglers
Jayce junglers with above-median CS a minute win 66% of games; below it, 29%.
Jayce junglers with above-median gold a minute win 70% of games; below it, 25%.
Jayce junglers with above-median kills a minute win 65% of games; below it, 31%.