Playstyle radar
14 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
229 vs 300 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
377 vs 408 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.4 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
0.97 vs 0.75
82 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 45%.
Control wards / game
5.3 vs 0.9
100 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 72 of 100, built on 4.9 control wards a game and 1.04 vision score a minute. Objectives trails at 25, with 198 objective damage a minute.
Among mid laners
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median gold a minute win 67% of games; below it, 32%.
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.