Playstyle radar
10 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.7 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
585 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
411 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Objective damage / min
1155 vs 940
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Control wards / game
3.4 vs 1.6
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 53 of 100, built on 10% time spent dead and 0.20 deaths a minute. Farming trails at 18, with 370 gold a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.