Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
80
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Heals + shields / min
0 vs 134 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
0 vs 134 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Kills / min
0.23 vs 0.07
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Vision score / min
3.55 vs 2.63
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Damage / min
793 vs 364
100 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 80 of 100, built on 2.19 vision score a minute and 5.8 control wards a game. Utility trails at 30, with 0 heals + shields a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median heals + shields a minute win 51% of games; below it, 47%.
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.