Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
81
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
What to work on
13 gamesAggressionStart here
First blood rate
11% vs 20% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.35 vs 0.22
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Gold / min
488 vs 420
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 69% of games, the other half 31%.
Deaths / min
0.14 vs 0.23
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 98 of 100, built on 6% time spent dead and 0.13 deaths a minute. Farming trails at 46, with 66.2 CS at 10 min.
Among top laners
Sett top laners with above-median first blood rate win 58% of games; below it, 48%.