Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.96 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
27 vs 60 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
13% vs 0%
72 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 54% of games, the other half 49%.
Team damage share
13% vs 9%
100 of 100 against Nautilus players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 45 of 100, built on 12% team damage share and 376 damage a minute. Vision trails at 11, with 1.79 vision score a minute.
Among supports
Nautilus supports with above-median vision score a minute win 55% of games; below it, 43%.
Nautilus supports with above-median objective damage a minute win 72% of games; below it, 26%.
Nautilus supports with less time spent dead than the median win 67% of games; with more, 31%.