Playstyle radar
12 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
12 gamesDamageStart here
Damage / min
406 vs 693 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
631 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
386 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
7% vs 10%
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Kill participation
59% vs 50%
94 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 68 of 100, built on 7% time spent dead and 0.17 deaths a minute. Damage trails at 10, with 406 damage a minute.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.