Playstyle
20 games
Playstyle radar
20 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
20 gamesDamageStart here
Damage / min
731 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.2 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
381 vs 421 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.7 vs 1.0
85 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Vision score / min
0.89 vs 0.72
74 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 45%.
Control wards / game
2.5 vs 0.6
81 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 2.5 control wards a game and 0.91 vision score a minute. Aggression trails at 30, with 0.17 kills a minute.
Among mid laners
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median gold a minute win 67% of games; below it, 32%.