Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season139 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
766 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
651 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Deaths / min
0.16 vs 0.20
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Time spent dead
8% vs 10%
70 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Wards cleared / game
5.9 vs 4.1
82 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Objectives trails at 32, with 577 objective damage a minute.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 751, in your losses 369 · 60W 64L
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 703, in your losses 648 · 66W 73L
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 7.2, in your losses 6.3 · 66W 73L