Playstyle
36 games
Playstyle radar
36 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
36 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.8 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.15 vs 0.22
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 12%
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
CS / min
7.7 vs 7.1
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 76 of 100, built on 0.16 deaths a minute and 8% time spent dead. Objectives trails at 37, with 0.6 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 0.7, in your losses 0.4 · 18W 18L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 2.0, in your losses 1.3 · 18W 18L
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
In your wins 0.20, in your losses 0.14 · 18W 18L