Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
14.0 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 27%.
Epic monsters / game
1.9 vs 1.0
95 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Deaths / min
0.14 vs 0.20
82 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 62 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 38, with 8% first blood rate.
Among mid laners
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.