Playstyle radar
60 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesDamageStart here
Damage / min
599 vs 773 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.11 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
1.11 vs 0.82
94 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Control wards / game
2.2 vs 0.5
83 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 69 of 100, built on 1.11 vision score a minute and 2.5 control wards a game. Damage trails at 25, with 585 damage a minute.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
This season, in your wins 619, in your losses 666 · 39W 36L
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 1.7, in your losses 1.4 · 39W 36L
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
This season, in your wins 0.17, in your losses 0.14 · 39W 36L