Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Frontline
Damage soaked and mitigated for the team
38
of 100
Utility
Healing, shielding and lockdown for allies
34
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season141 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Mechanics
Ability casts / min
8.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, aggression leads at 54 of 100, built on 0.63 kills a minute and 2.18 multikills a game. Utility trails at 34, with 19.0 immobilizations a game.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.55, in your losses 0.70 · 67W 74L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
This season, in your wins 9.0, in your losses 7.8 · 67W 74L