Playstyle radar
52 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
352 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Vision score / min
1.02 vs 0.79
92 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
1.2 vs 0.3
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 65 of 100, built on 1.11 vision score a minute and 1.3 control wards a game. Objectives trails at 47, with 0.8 epic monsters a game.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.15, in your losses 0.28 · 26W 26L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 7%, in your losses 14% · 26W 26L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 525, in your losses 239 · 24W 24L